Category Archives: Writing Tips

Savvy Saturday – Thoughts on NaNoWriMo

Happy first of November! For most of us, what comes to mind first about this month is Thanksgiving, perhaps followed by thoughts of crisp weather, falling leaves, and Christmas shopping. For others, though, November marks the start of NaNoWriMo – national novel writing month.

If you aren’t aware, the goal of NaNoWriMo is to write an entire novel – 50,000 words or more – in the month of November. No writing may be done on the project before November 1, though participants are (strongly!) encouraged to have an outline and characters ready to go. You “win” if you achieve this goal and upload your completed text to the official NaNoWriMo website for word-count verification. In exchange, you get…well, you get a hearty congratulations, a feeling of accomplishment, and some opportunities to get some free/reduced price stuff of the self-publishing description. (Yay?) I have a mental image of thousands of poor souls with fire in their eyes gathering in front of their computers, standing tall, with shoulders back, raising their pens in their writing hand, and declaring in a loud voice, “Hail NaNoWriMo! We who are about to die salute you!” (Then the computer answering back, “May the odds be ever in your favor.” I know, I have a strange imagination.)

Anyway, I have never participated in NaNoWriMo, and likely won’t ever, simply because of the way in which I write, the time I know it takes to write 50,000 words (my first novel, unpublished for good reason and safely hidden from critical eyes, was a whopping 250,000 words, and The Quest of the Unaligned is a far more manageable but still substantial 98,000). I wrote the first rough draft of Quest in a single semester (four and a half months), with the outline and characters completely planned out ahead of time, which resulted in a 65,000 word document. That was what I view as an intense writing schedule. Trying to do most of that in just a month? Not for me.

So for those of you who want to take on the challenge, I commend you. May your words flow swiftly, your ideas be ever fresh, and your glass/mug of a caffeinated beverage of choice be ever full and near to hand. For those of you who are considering whether or not to participate, I’ve heard from participants that there are some real advantages, including:

  • A supportive environment with other people to cheer you on to write
  • External motivation in the form of set dates and deadlines to meet
  • The chance to interact with and learn from other writers
  • Social acceptance (at least in some circles) for closeting yourself away from the world for an entire month – especially if your friends are all doing it too

Support, motivation, interaction, and acceptance are all crucial factors in getting a large writing project done, and NaNoWriMo can be a good venue for getting them. But if writing 50,000 words in a month doesn’t sound like your cup of tea, don’t worry. Novel writing can be a marathon as well as a sprint, and not participating in The National Writing Event of the Year doesn’t mean that you’re a lazy writer or that you don’t take your stories seriously. For every published author who undergoes the stress and pressure of writing a first draft of their book during NaNoWriMo, there are many more who take a long time, pondering their words, writing on the weekends or in between life events, viewing writing as a treat or stress relief rather than as a job to be done. Both ways work for some authors and are a recipe for failure for others. So whichever way you go, be happy with your decision. Cheer on those who are doing NaNoWriMo, cheer on those who are working at their own pace, and encourage those who want to tell a story to start – no matter what time of year it is. May your month be filled with stories and the satisfaction of a choice well made.

 

 

Savvy Saturday: Why Curiosity?

questionmarkCuriosity is a strange and powerful force that every writer needs to know how to harness. When readers are curious about what is going to happen next, they keep reading. When they are curious about a world, they pay attention. When they need to know the answer to a mystery, they may go crazy trying to figure it out, but they’ll go even crazier if you try to stop them. Curiosity is incredible. It can come to life in a moment with overwhelming power, keep one’s attention locked for hours (or days) at a time, and drive people to do dangerous, stupid things, (“Why is the door on the third floor of the spooky mansion locked with a large ‘Keep Out’ sign on it? I have to go in and find out!”). But at the same time, curiosity is also curiously weak. We are easily distracted creatures. The same curiosity that burns passionately inside us in the short term can quickly flare out or be transferred to a different focus. In addition, when curiosity is satisfied, it is often strangely disappointing – the pleasure of knowing the answer to a riddle, for instance, is often far less powerful and emotionally intense than the wonder and curiosity that one experiences when one does not know the answer.

If I tell you, for instance, that there are three key things that every writer should know about how curiosity can be used to help tell a gripping story, I almost guarantee that your curiosity will be roused (at least a little). But then if I begin telling you why it is that your curiosity is roused – that scientists have discovered the reason that curiosity is both so powerful and so transient – I can equally almost guarantee that your attention has now been transferred to this new question. Keep hold of your hats, folks. We’re in for a curious tale.

The theory of curiosity is fascinating. In 1994, Loewenstein wrote a brilliant article on the topic, appropriately titled “The Psychology of Curiosity,” in which he explained what curiosity is and how it works. To begin with, curiosity is rooted in the psychological truth that people don’t like loss far more than they do like gain. (For a more detailed discussion of this, see my blog post on “How to be Biased.”)

Curiosity occurs when people’s attention is focused on a gap in their knowledge – on a point of deprivation that they didn’t know existed before. This gap, or hole, gets stronger and more important in an individual’s mind the more the perceived deprivation is. If everyone around you, for instance, hints about knowing a secret that you don’t – no matter how mundane and irrelevant to your life it turns out to be – it’s likely to bother you until you know it too. Alternatively, if you have a certain amount of knowledge about a field, and then discover that you don’t know about a sub-topic in that field, you’re likely to be driven to find out what it is even if few others care. In both cases, being alerted to not knowing something puts you into a state of felt deprivation that can only be satisfied by the gaining of enough information to fill the gap.

This doesn’t mean, however, that people will sustain their curiosity until they know everything about a topic. Instead, curiosity is most powerful to drive people to gain insight into a problem (in Loewenstein’s words) rather than to gain incremental understanding. For instance, in an experiment, individuals were instructed to click on squares in a grid to turn them from blank to part of a picture – they had to click at least five out of forty-five squares, but could click on as many as they wanted. In one experimental condition, each square showed a different picture of an animal. In the other experimental condition, each square revealed just one part of a larger picture that was a single animal. Which condition do you think resulted in more clicks?

elephantYep – people were more curious as to what animal the single picture was going to show, and so often clicked enough of the pieces so they could tell what the animal was going to be. Some of them clicked on all of the pieces to get a full picture, while others only clicked on enough to give them defining features of the animal, (“oh! It’s an elephant! Okay.”), while far fewer of them stopped at just five. Clicking on enough pieces to see what the picture is is an example of gaining insight, while clicking on pieces after that, or clicking on the blank squares in the “lots of animals” condition, is an example of incremental understanding, where each new piece of information doesn’t get you closer to solving a larger problem.

Finally, the drive to satisfy curiosity is not a drive to know so much as a drive to go through the process of satisfying one’s curiosity. For instance, I could tell you that a dangerous murderer broke out of the wizards’ prison of Azkaban by turning himself into a dog and sneaking past the soul-sucking guards. But wondering for the whole third book of the Harry Potter series exactly how Sirius Black escaped when no one was ever able to escape before, trying to put clues together, and finally having a big reveal of what happened and why, made the story gripping and kept readers turning pages far past their bedtime. (Not that I’m speaking from personal experience or anything…*cough*) This is also why giving unwanted spoilers to rabid fans is basically asking them to kill you. “I didn’t want to just know who the masked murderer was,” they would scream, “I wanted to experience the process of finding it out for myself!”

So what can these insights about curiosity teach us about writing stories? As I stated in the beginning of this post, there are three key ways (plus a bonus one! Are you curious?) to use curiosity to keep readers engaged.

First: Have an overarching plot question to be answered. This is the most obvious way of incorporating curiosity, and the one that most authors are best at. How will Frodo, Sam, Gandalf, and the rest save Middle Earth from the evil Sauron? (And will they?) How will Katniss survive the deadly Hunger Games? (And will she?) Who actually killed Mr. Ratchett on the Orient Express train? (And why?) While plots don’t need to have a single plot question, and can instead have smaller questions that tumble into each other (e.g. “what is this world and why am I here?” becomes “how can I possibly become the hero that this world needs?” and then “how can I actually defeat the villain and what do I do then?” and finally “how can I apply what I’ve learned to my real life back home”), each of these questions would need to be related to each other and gripping, keeping the audience wanting insight rather than incremental knowledge. If this first, most basic step is lacking, a story will plod in a “and then this happened, and then this happened” kind of way, with no real drive to it. Alternatively, each chapter might be gripping, but the story itself might feel disconnected. As you tell your story, then, make sure that you relate most scenes in some way to the overall plot question at hand, to drive the story forward and keep audiences focused.

Second: Let your characters keep secrets. This also applies to your narrative voice. Quite simply, your main character and/or you the author might know what’s happening, and may drop hints or describe a situation but simply choose not to explain what’s going on. This might continue until readers put together the pieces themselves and get their “ah-ha” moment, or until the character chooses to make a grand reveal. Good mysteries do this well. The writer will show us all the clues we need to solve the mystery, but won’t tell us who the villain is (even though the detective knows), until the trap is set and the climax is ready to unfold. On a smaller scale, if we see our (male) main character get a letter printed on pink paper that contains three lines of text written in a flowing cursive script – and then see the character ball it up, throw it in the fire, and tell his manservant in a shaking voice to forget that he saw the letter, we are likely to be intrigued. Who wrote this letter? Why did it affect our main character so much? What does he plan to do, and what will he actually do? If we know these answers at the same time our main character does, we are going to be far less invested in the story than if we’re forced to wonder and keep reading, looking forward to finding out the answer. In short, we’ve gotten invested in the situation simply because we know that there’s something important that we don’t know.

Third: Make your main characters themselves curious about something. This happens a lot in books, when your main character (or side characters) are the ones actually asking the questions that drive readers’ curiosity. For instance, in my novel The Quest of the Unaligned, Alaric knows from the beginning that many people, including his guide and friend Laeshana, think that he’s the Prince of Cadaeren, son of King Kethel and Queen Tathilya. But this doesn’t make sense – his parents are dead, but he knew who they were. As readers, we know that Alaric really is the prince, but since Alaric and Laeshana don’t know about Alaric’s background, we remain curious as to how Alaric got to the city of Tonzimmel as a child and why, until other characters fill us in. Other examples abound, with main characters seeing mysterious happenings, whispered conversations that they can’t overhear, have strange feelings that something is important but they don’t know why, or seeing patterns and knowing that they must be a clue to a mystery, but not knowing how. With all of these examples, the key is to show readers that there is something important that they don’t know, and make this thing more urgent for them to find out as time progresses.

Bonus tip: Don’t let readers get distracted or bored. The thing about curiosity is that it’s easily forgotten about. If you have a character do something strange in the first chapter, and it becomes important at the end of the book, hint at it a couple of times throughout. Remind your audience what it is that they don’t know. Remind them what’s at stake in the story and why it’s important that they gain the information they don’t have. At a smaller level, try to incorporate small tidbits of curiosity throughout your story. Why is this minor character behaving as she does? Can our hero trust the shopkeeper? Why does everyone keep commenting on the color of the king’s eyes? Is it really possible to meet the gods, like the fables say? Answering these small-scale questions and then raising new ones as the story progresses, as well as reminding them about the large and as-yet unanswered questions makes for a pleasant curiosity-satisfying experience throughout the course of the book while still drawing readers on toward the end with an ever-growing sense of urgency. And that urgency is why readers turn the page. That urgency, furthermore, is what leads to highly satisfying resolutions – assuming that the author answers all the questions that he or she has raised throughout the book.

And that leads to one final comment: Answer the important questions you ask! While some authors say that you have to answer every question you raise, others say that not everything in a world has to be explained. Wherever you fall on this continuum, one thing is not optional: if you are ending a story, you must answer at least the important questions you raise in the story, the ones that involve key plot points and character motivations, or you will leave your readers with an unsatisfying reading experience. You will have showed them a gap in their knowledge that will never be filled. Do not do this. Questions that you raise are like promises. Keep reading, you say, and I will fill this knowledge void that I have showed you. Having given those promises to readers, make good on them! Raise questions, answer those questions, and they will keep asking, “What happens next?” and “When does the next book come out?” and “What else are you writing?”

And that, good readers, is the answer to why curiosity is important and useful for writers. I hope you enjoyed the process of satisfying your curiosity – now go put it to use! I’m *curious* to see what you come up with.

Savvy Saturday – When Stories Aren’t

Writing fiction is hard. We all know this. Authors of any kind of fiction have to make up believable characters, design a compelling plot, drive it forward using well-chosen words, and so forth.

Writing fantasy is harder. In addition to the above, an author have to set their characters and plot in a world that’s somehow different from ours, yet believable, consistent, and interesting.

But you know what I’m finding is even harder? Writing nonfictional stories. Or, as I like to describe them, stories that are having trouble finding their story-ness.

For a Christmas present, I told an older friend of mine that I would ghost-write one of the stories about her life that she likes to tell and wants to preserve for posterity. I thought, correctly, that it would be a good challenge for me as a writer – it would force me to write about characters I didn’t make up, tell about events that actually happened, and find a way to be compelling even in a world without magic.

Those have all been challenges, definitely. But what’s harder, I’ve found, is something I wasn’t expecting: giving the story direction, which basically means giving it story-ness.

In a good fictional story, you start with a direction in mind before you even start writing. Characters want to do something, achieve something, or possibly keep something from happening. This direction becomes the foundation of the story, and its driving power, until something happens to give the characters a new direction. This keeps happening until the story finally reaches its climax. This sense of narrative is a large part of what makes a story an actual story. The narrative direction of The Quest of the Unaligned, for instance, is obvious: Alaric wants to deliver the Prince’s Crown to the Cadaerian capital city by the summer solstice so that he can go home to Tonzimmel and never again have to deal with crazy people who believe in magic. This direction is gradually, or suddenly, replaced by others throughout the course of the book, but the characters always have a goal towards which they are working. This goal is passed along to the reader, who keeps turning pages because he or she feels the urgency of the characters. A good story, even if it meanders a bit, will always keep its goal or direction in the back of readers’ minds.

The problem with real life is that stories often don’t have this direction. Very often, the stories we want to tell are about funny, strange, or meaningful things that happen to us, but they don’t make sense from a narrative perspective. In other words, they aren’t actually stories.

For instance, I could tell you a fish story. If I were making one up, I could tell you that I was on a lake in Minnesota and feeling down because I’d failed a test. I was already feeling like a failure, and let me tell you – after hours of catching nothing, I was feeling even more helpless and incompetent than I had when I started. So I was thrilled when I finally felt a tug on my line. I reeled it in, fighting the fish on the other end for a good ten minutes before I finally pulled it into the boat and found that – you guessed it – it was just under the size limit. I was so frustrated that I almost decided to keep it anyway. But that wasn’t who I was, so I got to work. With the fish squirming in my hands, I jiggled the hook out of its mouth. What do you know, though, that dumb fish bit right back down on the lure again. Now even more frustrated, I grabbed the lure again. After another minute of slippery and delicate maneuvering, I had almost extracted the lure, when the fish squirmed once more and chomped down on the hook so hard that I couldn’t see how I would get it out of the creature’s mouth.

Why? I thought. Why should I do this again? Again, I thought about keeping it – the fish did seem to have a death wish after all – but then I looked at flopping pitifully in my lap and shook my head. No. This fish just needed a little extra help. It was going to live, if I had anything to say about it! Setting my jaw, I wiped my hands on a spare towel I kept in the boat, and carefully wiggled and pulled and twisted that hook until I got it out of the fish’s mouth. And when I slipped the fish back over the side of the boat and watched it swim away, full of life and shining silver in the clear water, my feelings of helplessness slipped away with it.

Okay, so that story isn’t fantastic, but at least it has a general driving theme. Person feels helpless, person is given a situation in which she addresses her helplessness, person no longer feels helpless. Yay.

Now that’s a nice story, but here’s what actually happened. I was out on the lake fishing with my sister and father, and we were having a great time. At least I was; my sister was quite young, and so was a little bored with the whole process. I hooked the fish in question but wasn’t good enough yet to actually land it, so my father pulled it into the boat. It was way too small to keep, and he did the dirty work of actually getting the hook out of the fish’s mouth. The next part of the story was true, however: it was so stupid that it bit down another two times on the lure before my dad could finally release the fish. As he worked, getting ever more exasperated, my sister and I were giggling about how dumb the fish was. He finally got the hook out for the last time, released the fish, and we all continued on in our quest to catch something big enough to eat.

This is an amusing happenstance, an anecdote to tell around the dinner table that night, “You wouldn’t believe how dumb this fish was that we caught!” but not a story of the sort that gets written down and shared. It has no driving force, no reason that things happen, no beginning and end. It just is. And things that just are, aren’t stories.

That’s why, I’m discovering, it’s difficult to write compelling nonfiction. The same collection of astounding happenings that’s fun to hear about in person just falls flat when it’s written out on paper. But since it’s nonfiction, the author doesn’t have the liberty to create themes and purpose where they don’t exist, or to change or streamline events to make them more narratively coherent.

So what do you do? I’m not sure what the best solution is, but here’s what I’ve come up with so far: sandwich the true story in between a realistic (but made up) opening and closing. The opening and closing will exist to introduce and then to sum up the “point” of the story, which I will try to emphasize by stressing certain parts of the narrative and leaving others out. (For instance, certain individuals, while telling a story in person, might describe the exact outfits that everyone wore when they went camping and were chased by a bear. That doesn’t mean these details should actually make it into the final story.) I’m hoping that this will strike an appropriate balance between keeping the story “the way it happened” and writing something that will be readable and interesting.

However it turns out, though, I’m glad to have had this chance to experience a very different kind of writing process and keep improving my skills. If I can write a compelling nonfiction narrative, after all, my next fictional story should be a piece of cake!

Your turn: Have you ever attempted to write a nonfictional story? If so, do you have any tips or experiences you’d like to share?

Savvy Saturday – Hijacked by Alaric and Naruahn

Today’s Savvy Saturday post is on the power of dialogue. Often, as authors, we think that we have to add descriptions, dialogue tags (e.g. “he drawled, rolling the words around on his tongue as he thought about each one”), and other prose far more often than we actually need to. While these can be important, dialogue can also stand on its own and speak powerfully to both characterization and plot. For example, when

  • SIGNAL INCOMING
  • I don’t think that it’s working, Your Highness. Princess Laeshana said that there’s supposed to be a light that goes on when the transmitter’s working.  Blue I think she said – or was it purple? That’s funny, because I like purple much better than I like blue, and you’d think that I’d remember which one it was. It wasn’t silver. I’d have definitely remembered if it was supposed to be a silver light.

Okay, that’s weird. The Cadaerian transmitter isn’t supposed to hijack my blogging software… Naruahn? Is that you? I’m trying to write a blog post.

  • That’s strange. I’m sure I followed the directions Laeshana gave me. She might have skipped a step or two, though, and not realized it.

Alaric! It’s me, Phillips! I can read you just fine, but I’m not getting visual. Is everything all right?

  • What should we do, Your Highness? Should we ask Laeshana for help?
  • No! She’d want to know why we were trying to contact Phillips without her, and I want this to be a surprise.

Hmm. I guess the transmitter is only transmitting in one direction. At least it doesn’t sound like anything’s actually wrong…Sorry, guys, I won’t be able to continue my blog post until this is over. In the silver lining category, at least I suppose I can make snarky comments without Alaric or Naruahn finding out about it.

  • You could just tell her that it’s a secret.
  • No, Naruahn. That would make her suspicious, which is exactly what I’m trying to avoid.

Do tell. What are you plotting?

  • I could tell her that it’s a secret. She’s never suspicious of me!
  • Oh, really?
  • Well, not as suspicious of me as she’d be of you. I’m not her husband.
  • No, you’re just the one who popped all of the furniture from our room into the courtyard last week.

Naruahn – you did what?

  • I told you, I was going to put it back once I finished cleaning the room!
  • And that wasn’t due to circumstances that would make anyone suspicious of your behavior at all.

*cough* I hope the flying pigs didn’t make a reappearance.

  • They were supposed to sit on the beams and coo gently and make it all romantic! Not poop on the floor and shed feathers everywhere!

Oh dear.

  • That’s what birds do. One would think that a ruahk would know that.
  • They were DOVES! Doves brought roses and marigolds and lilies to Rilith the Fair, and sat on her shoulder and sang songs to her of her beloved’s loyalty while he was off in the king’s army! They didn’t poop on her floor!

And this, boys and girls, is what happens when you learn about wildlife from Epic Poetry.

  • We’re getting off subject. Suffice it to say, the transmitter isn’t working, so we’re going to have to figure out what to do for Laeshana’s birthday without anyone else’s help.

Is THAT what this is all about? No problem. Take her out for a picnic dinner in a part of Cadaeren she hasn’t visited yet, preferably where Something Important Historically happened, give her a new book, and let her tell you about her research. It’ll make her day.

  • OH! I know!
  • What, Naruahn?

Indeed. We’re all ears.

  • You could teach her how to fly!

Actually, that’s a pretty awesome idea.

  • How to fly? I didn’t know ruahks could fly. 
  • I’ll teach you! It’s easy! Watch!
  • Naruahn – stop! Watch out for the – are you all right?
  • No problem, Your Highness, I’m fine.
  • Not so sure the ceiling is. Are you sure you didn’t smash a hole through the bricks?
  • Come up and look for yourself! You see? It’s easy! Just take my hand and focus on moving the air around you. It’s fun!
  • As long as you don’t ram yourself into walls.
  • That’s it, Your Highness! See? You’re doing it!

LUCKY. And so not fair.

  • This is so odd. I feel like a paper hovercraft.
  • A what?
  • I’ll show you later.
  • Okay, now that you’re in the air, point yourself at something and direct the wind around you. See? It’s easy! Just like this!
  • Naruahn! Not near the transm…
  • SIGNAL LOST

 

I guess we can figure out what happened there. Ouch. I hope Naruahn’s all right. With Alaric nearby, though, I’m sure he’ll be fine. Unfortunately, I’m not so sure about the transmitter. Maybe they’ll have to tell Laeshana about their plans in the end after all. Ah well. It’s the thought that counts, right?

Now, back to the blog post. The importance of dialogue. Hmm. I think Alaric and Naruahn have pretty much made my points for me. I’ll have to tell them thank you when Laeshana gets the transmitter working again. Assuming, of course, that it’s after her birthday.

Speaking of which, what should I tell Alaric if he actually does get the transmitter working? How do you think he should surprise Laeshana for her special day? Leave a comment and let me know!

*Note: If you want to know more about Alaric, Laeshana, and Naruahn, you can read about their adventures in my novel, The Quest of the Unaligned.

 

 

Savvy Saturday – Give Your Characters a Hobby!

ceramic_unicornsWhat do your characters do for fun? If you’re a writer, the answer to this question can go a long way toward helping readers connect to your stories. While many writers develop long lists of attributes of their characters that never make it into a novel, a character’s favorite activities should be high on the list of things to be mentioned – even if that favorite activity has nothing to do with the plot. Why? There are three reasons: simple character building, personality/motivational character building, and abilities character building

First, we as people are built to connect with other people. Learning interesting things about others – how they’re different and unique individuals – hooks our interest and makes us care about what happens to them. For instance, take Suzie. Suzie is a girl. She is nine years old. She is an orphan. From Zimbabwe. Who was adopted into an upper-class African-American family. Her favorite colors are pink and silver. She does well at school – especially math – but she loves playing soccer.

With each additional piece of information, we learn something about Suzie and thus become more attached to her as a person. At the beginning, Suzie is indistinguishable from any other girl. By the end, we know a bit about her, and might care enough to find out more.

Note, however, that we still only know facts about Suzie. We don’t know why she feels the way she does, or how her love of soccer might be relevant to anything else that happens in her life. This leads to the second thing that sharing a favorite activity in a story can help you with: giving the audience a “hook” into the character’s personality or motivations. Let’s say that our story about Suzie revolves around her settling into her new life in America with her new family. This, clearly, has nothing to do with soccer. However, an author could use this love of soccer to show readers what Suzie is like.

soccerSuzie might talk about how she loves soccer because she doesn’t have to speak English to play, so she can be part of a team, and be valued by her teammates. She might say that when she played soccer in Zimbabwe, she was able to forget about being hungry, about the guns and kidnappings and the fear that hung over the orphanage like a cold mist, and focus on winning the game. In this case, revealing Suzie’s love of soccer and why it’s important to her helps readers understand where this girl is coming from. It gives readers a glimpse into her past, how it shapes her present, and helps them see how Suzie might react to future events. By using soccer as the vehicle to discuss Suzie’s past, the author doesn’t have to spell out for readers that she is embarrassed by her poor English abilities, wants friends, and is afraid of bad things happening that she can’t control. These facts can come out in the context of a story, and also give insights into who Suzie is as a person.

Finally, favorite activities can give insights into characters’ abilities or actions that relate to the plot of the story. For instance, Suzie might in a fit of anger kick a rock through her new parents’ window with devastating accuracy, and readers would believe it because she has a background in soccer. More positively, Suzie might be able to use her practice at focusing her attention on winning a game and letting all outside distractions go, as she attempts to study for a test, play in her school orchestra, or clean her room.

As another example, we learn in The Quest of the Unaligned that Alaric, the main character, likes to engage in knife-throwing competitions in the local bar. He gambles on his abilities as a way to earn some pocket-money, and happens to be very good. This reveals things about his personality (he’ll take bets as long as he thinks they’re safe, and he’s confident in his physical abilities), his skills (he’s athletic, good with weapons in general, and good at throwing knives in particular), and also hints at future plot points that will take place in the novel.

Another dimension to consider is whether a character’s hobby “makes sense” given their current job or situation (e.g. a sailor liking to gamble, or an English major who lives to write poetry), or is unexpected (e.g. a Ph.D. student in Marketing who loves writing fantasy novels). Both types of hobbies work, and both give insights into your character. Hobbies that “make sense” tend to be good for establishing abilities and motivations, but aren’t as good at making people care about a character. (They add depth to the dimensions that have already been established, but not breadth. For instance, knowing that a thief practices picking locks for fun is nice, but doesn’t distinguish him/her from a multitude of others.) Hobbies that are unusual, in contrast, are harder to relate to a character’s abilities and motivations pertaining to the story at hand, but can round out a character more easily.

So what do your characters do for fun, and how will you put this information to use in your next story? Leave a comment below!

Savvy Saturday: Messages in the Stars

skyThe sky. What do we say about it as writers? Well, it’s normally blue. If you’re on the plains, maybe it stretches out to the distant green and gold horizon. If you’re on the sea, maybe you can’t tell where the waves end and the sky begins. At night, the sky can provide direction, opportunities for stories, an imposing darkness, or perhaps a sense of hope, as a character looks up to the stars.

But why do we care? There’s one huge reason: the sky is the most constantly changing visible part of our natural environment, and as such, it has a major impact on the setting of your story. Writers are often told that they need to describe setting in their stories, for good reason. Knowing what a place looks like, feels like, sounds like, and smells like can help readers feel like they’re “really there,” right next to your characters, as a story unfolds. Describing the sky, even very briefly, is one way to immediately give your readers a hook that helps them visualize the rest of your scene. The sky can also help you establish a mood, build a new world, or even further your plot along.

smileThe easiest way of using sky is to follow the established tropes about different types of weather “matching” different types of mood. Consider this as the “Level 1” use of sky. For instance: sunny days with clear skies tend to establish a cheerful tone for a scene, or provide explicit contrast if things are going wrong. For instance: Thomas gave a longing glance out the window at the cloudless azure sky and cheerful sun beaming down on all it touched. Just five more minutes, then class would be over…just four minutes and thirty seconds… Cloudy or rainy days, however, are naturally suited to pensive, thoughtful, or somber scenes. Storms without can parallel storms or danger within, black clouds can match black moods, colorful sunsets make for beautiful romantic dinners, and so forth.

That’s all well and good. Sky use levels 2, 3, and 4, however, are where the sky really gets interesting and helps you build your story. In Level 2, celestial objects or events tell you something important about a story or setting rather than just imparting a mood. For instance, I recently learned that one can never see the stars in Singapore, because the light pollution across the entire tiny island city-state is too bad. This fact can provide a telling bit of detail for any story set there, or a similar location. For instance, let’s picture a character who leaves her job at mnorthern_lightsidnight, looks up at the sky to see the dim moon in a wash of pale gray, and wonders briefly if the stars really look the way they do in Hollywood movies or if it’s just another visual effect. This brief description tells us a lot about the world in which this person lives. Alternatively, if a character sees the Northern Lights rippling in the darkness in brilliant greens and blues, we immediately know that she is somewhere up north, likely away from a city, and we might imagine the air to be crisp and cold.

Level 3 takes the sky a step further, and uses it as a fantasy or science fiction world building tool. Since we all know that the Earth has a blue sky and one yellow sun, simply asserting that something is different immediately tells the reader that the characters aren’t located on Earth. Many planets have two suns simply because the author wants to show that the world is different than the one we’re familiar with. Similarly, one of the charming world-building aspects of C.S. Lewis’s Chronicles of Narnia is the constellations he puts in the night sky of his fantasy realm. They don’t further the plot in and of themselves, but by showing that the sky somehow strange, the author reminds the readers that they aren’t on Earth, and makes them wonder what else in this world is different too.

The last level, Level 4, incorporates Levels 2 and 3 to create a new fantasy or science fiction world where the sky is actually an important component of the plot. This use of sky takes the most prior planning and thought, but can result in fascinating, powerful stories. The recent Eternal Sky fantasy series by Elizabeth Bear, for instance, paints a world where different realms have different skies, so when a person steps over the border from one to the next, the sun, moon, and stars change. Further, in the steppe where one of her main characters lives, the moons literally represent the current princes of the realm. They come into existence when a new prince is born, and are snuffed out when he dies. This gives everyone vital information about the status of allies and enemies, including intelligence about the effectiveness of assassination attempts, which is a key plot point in the books.

Another interesting example is the fantasy novel Werenight by Harry Turtledove (writing as Eric Iverson). *SPOILER ALERT* Throughout the book, the author describes the positions and phases of the world’s four moons, seemingly as mere Level 3 description. However, at the climax of the story – a large battle scene before two opposed forces – all four moons come out and are full. This leads to any character with even a faint trace of were-blood (a condition established throughout the book) turning into a vicious animal, which leads to mass chaos and the need for emergency action on the part of the book’s heroes.

nightfallA strangely similar classic science fiction example, though with a very different tone and basic plot, is the fantastic dark short story Nightfall by Isaac Asimov. It follows an astronomer who lives on a planet that is constantly illuminated by six suns. Their world’s scientists have just recently uncovered the truth about their planet’s history: that once every two thousand years, the suns eclipse, and the world is exposed to darkness, which drives the planet’s inhabitants mad. The story tells about the day of the eclipse. This is another story that got me interested in world-building as a child – seeing how Asimov took something so obvious as “night” and “stars” and created a world based on the premise that people were unaware of them, was definitely a mind-expanding experience.

Personally, it’s been great fun for me recently to write a world that follows Level 4 use of sky. In my novella set in the fantasy world of Alepago, the stars are living, sentient beings who ride on celestial steeds back and forth across the night sky, and occasionally visit those who live on the face of Mother Earth. Further, it is well known that shooting stars – the messengers of the star spirits – bring luck to anyone who sees them. The setting of the novella, then, is a three-night meteor shower of historic proportions, which influences both the main narrative of the story, as well as the characters’ individual decisions of how to react to the obstacles they face.

Thinking about these four levels of sky description, then…

Writers: how are you going to incorporate the sky into your next work of fiction?

Readers: what type of stories (Levels 1 through 4) do you most enjoy reading?

Savvy Saturday – The Problem with Writing Fairy Tales

sleepingbeauty1For a writing contest, I have been creating – and more recently, revising – a classic fairy tale tweaked and adjusted to take place in Cadaeren. It’s been a fun process and I’m pleased with how the story is turning out. BUT…it has also been frustrating. Why? Because in general, Grimm’s fairy tales don’t follow a straightforward, easy-to-plot narrative structure.

Let me explain.

The current way that authors tend to think about plots is as follows. You begin with a protagonist, who has goals. Something happens, which threatens or changes the protagonist’s goals. The protagonist struggles, epically, to try to reach his/her goals, though he/she faces greater challenges at every turn. The protagonist then either reaches or does not reach his/her goals, and this fact is either good or bad for his/her ultimate wellbeing. (I’ve written more about these four types of story endings for anyone who is interested.)

Getting a bit more nuanced, the challenges that the protagonist faces should be in some way tied to what has happened before in the story, and to what will come after it. In other words, there should be foreshadowing, and the events of a plot should be linked rather than random. At a deeper level, one hopes that all of the events of a story would tie together to illustrate a theme or a character arc through which the author says something worth saying.

Fairy tales tend to have problems with both of these aspects of plot. This makes it difficult to stay true to the overall events of the story without doing some major revisions to characterization, significance of events, and in some cases, what actually happens. Let me give an example.

Sleeping Beauty is a fairy tale that we all know. In its original Brothers Grimm form, it goes something like this: A king and a queen have a baby daughter, and rejoice by summoning all the fairies in the realm to a feast. They fail to invite one fairy, however, who curses the princess out of spite, saying that she will prick her finger on a spindle and die. A different fairy is able to reduce the curse: the princess will only fall into a deep sleep, from which she will be awakened by true love’s kiss. The king tries to avoid fate by having all spindles in the kingdom burned. However, the princess, as foretold, pricks her finger and falls asleep. A handsome prince comes many years later, finds the princess, and kisses her. She awakens and they live happily ever after. (For a more complete version, head to http://www.pitt.edu/~dash/grimm050.html).

Who, here, is the protagonist of the story? The king and queen are the ones who take action in the beginning: they have a goal of having a child, they have a goal of protecting their child, and they face challenges that, ultimately, they cannot overcome. But the story isn’t about the king and queen. Is it about Sleeping Beauty herself? It can’t be: she has no goals or desires in the entire story. The only thing the tale says that she wants to do is try using the spindle when she sees it in action – which leads to her being cursed. All right, then. Is the protagonist the prince? He has a strong goal (to brave the mysterious castle to find the princess) and overcomes challenges to reach it, but he isn’t introduced until three quarters of the way through the story. Thus our first problem in retelling it.

sleepingbeauty2

In terms of tying elements of the plot together, Sleeping Beauty also has trouble. First, the evil fairy who curses the princess shows up in the beginning of the story, curses the girl, then vanishes, never to return. There’s no reason why there has to be an evil fairy at all. There could instead be an ancient curse that the firstborn of the line always dies, or the king could have found a cursed magic ring that grants the opposite of any wish the wearer requests, thus cursing his daughter with death rather than long life. Any of these would set up a similar problem that could be solved in exactly the same way as the original story is: a good fairy “reduces” the curse or threat to “only” a hundred-year sleep. Sure, why not.

In contrast, a tightly written story has a problem that is specific and unique to the plot and thus can only be solved in a way that is also specific and unique. The Disney version of Sleeping Beauty did this well: Maleficent becomes a character who fights against Sleeping Beauty and her prince, eventually turning herself into a dragon whom the prince must slay in single combat before he can reach the princess. This is a villain whom a nameless ancient curse couldn’t replace, and who the audience cares about defeating.

Second, in the original story, there is no explanation for why certain events happen: the way to reduce the curse is to make the princess instead fall into a hundred-year sleep. Why? Who knows. When she turns fifteen, there simply is an old woman spinning whom she finds, and pricks her finger on the spindle. Why, when spindles have been outlawed? Who knows. After the hundred years pass, there simply is a prince who shows up at the right time. Where did he come from? Why does he want to succeed? Why do we care about him in particular? Who knows.

Finally, there is no character arc – either steadfast or change – that the story puts forth, and no deeper themes (except the simple “one cannot escape fate” message that lies at the heart of many fairy tales) that a retelling could draw upon. Is the princess the same person after her hundred years of sleep than she was before? She might be – or she might not. One retelling might portray the princess as a bold, independent girl who knows and fights against her fate, while another might portray her as a sweet, innocent spirit who knows nothing of what is to happen to her. One princess might come to face her fear of death and be bolder and wiser for it, while another might be humbled after finding that she isn’t as in control of her fate as she realized. Both of these tales could use the same events, thus being equally true to the story, but the characters involved would be completely different.

This is a nice thing for authors, on the one hand. By using a fairy tale framework, you are free to create characters who have unique personalities and motivations, while still giving audiences enough cues so that they know what they’re getting into. When one reads a tale of Sleeping Beauty, for instance, one expects there to be curse, a long sleep, and a prince at the end of the tale with whom the awakened princess can live happily ever after, even while one hopes for new and exciting twists on the plot and characters.

On the other hand, however, adding these unique personalities and motivations makes it difficult to stay true to all the “random” elements of the story. If you make Sleeping Beauty the protagonist, with goals of her own, these goals will somehow have to be pursued throughout the course of the book. To keep the classic plot points from becoming just superfluous happenings along the heroine’s journey, you’ll need to tie them in somehow with her goals. It wouldn’t do, for instance, to have her goal be “becoming the world’s greatest pastry chef,” then have her prick her finger on a spindle, fall asleep, wake up, get married, and finally become the world’s greatest pastry chef. In other words, if the classic events of Sleeping Beauty don’t add anything to the grand plot, then it probably isn’t the story of Sleeping Beauty – or, at least, it shouldn’t be.

In contrast, one plot that might work would be for Sleeping Beauty to have the goal of caring for her people no matter what happens to her. The story might, then, have her rush against time to set up a system of government that will last for a hundred years. She would then prick her finger (either by mistake or as the result of her Evil Enemy) just before signing the final document, waking up a hundred years later to a national disaster and a shambles of a government. She would then need to summon all her wits and resources to try to bring her country back together and defeat the Evil Enemy once and for all. You would have to incorporate, though, what role the prince would play in this, who the Evil Enemy is, and why the princess fell for the whole spindle thing.

In other words, any plot you pick, no matter how interesting it is, has to address the “why” issues raised earlier. There is often a significant tension, in fact, between staying true to the plot of the story and making the story coherent. One answer is to change parts of the narrative to make them flow better. Again, the Disney version of Sleeping Beauty does a good job of this. Sleeping Beauty pricks her finger because Maleficent bewitches her. Also, changing the original story to address the “why this prince” issue, the Disney version compresses the time span. The prince who saves her has been part of the story from the beginning, which not only makes the audience care more about his success, but also answers the question of why he is the “chosen one” from the story’s perspective to save the princess.

sleepingbeauty3Even the Disney version of Sleeping Beauty, though, is weak on characterization and protagonist goals. The movie Maleficent, for all its clichés, was far stronger in this aspect. By introducing a new character, and making her the driving force behind all the “random” occurrences in the original story for her own aims, the new story was able to have a character arc, be goal-driven, and still be recognizable as the “Sleeping Beauty” story. Unfortunately, it’s much harder to do this when one is retelling many common fairy tales from the perspective of the protagonist.

It’s still worthwhile, entertaining to write, and hopefully fun to read. Some of my favorite childhood books were fairy-tale retellings. (Ella Enchanted by Gail Carson Levine, for instance.) But even so, it’s a challenge. I look forward to sharing with you the result of my Cadaerian fairy tale and seeing what you think of how I addressed these issues above.

 

Savvy Saturday – The Giver

giver

The Giver by Lois Lowry is one of the few books from my childhood that still has an honored place on my post-college bookshelf. I don’t remember the first time that I read it; all I remember is re-reading, over and over, thrilling in both the realness and otherness of the world that Lowry created. Before the existence of The Hunger Games or the Divergent trilogy, (which were both made into better movies than The Giver, honestly), Lowry introduced me to the idea of world-building, YA dystopia, and sociological imagination. What would the world look like if it were different in such-and-such a way? What would daily life look like? How would it impact people’s goals, dreams for the future, and reactions to events? How would people be the same – or different? These are questions that The Giver excels at answering, albeit briefly, as appropriate for a book aimed at young YA readers.

Watching the movie adaptation this past week reminded me of a few things that Lowry did exceptionally well that fantasy and science fiction authors can still learn from.

  1. Establish a world with both real good and bad aspects.

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The community in which Jonas (the main character of The Giver) lives is quite tame as far as dystopian worlds go. The founders’ master plan of creating a peaceful haven for their citizens actually worked. War and hunger no longer exist, people are content with their lives and jobs, and citizens affirm each other, treat each other with respect, and have a high standard of living. (Katniss from The Hunger Games would be jealous.)

The primary external horror of this world comes from the main character’s discovery that the community euthanizes any individuals who do not conform or who have reached a certain age. Even this process, however, is carried out in a humane, respectful manner that causes the subject as little pain as possible. The internal horror of the world of The Giver is its lack of emotions and diversity of any sort, which is shown to have stripped away the beauty of human existence. The decision that Jonas comes to (to run away from the community to restore its humanity to it) is not an easy one to make: with humanity comes the ugliness, hardship, and conflict that the founders of the community sought so desperately to avoid. Whereas other YA dystopian literature presents a corrupt government that obviously must be brought down, the world of The Giver is more subtle.

  1. Show how the specific world impacts everyday life in realistic but surprising ways.

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In the world of The Giver, “precision of language” is an important virtue. Words have power, so using the right word in the right instance is vital. This facet of society is established through several small encounters: one character saying that she is “starving,” and being sharply reproved (starvation is a terrible thing that no longer exists), and another young boy saying that he wants a “smack” instead of a “snack” – and being given one! Having established the importance of this concept, Lowry is able to use it to show a key problem in her society: its lack of love. In a key scene, Jonas asks his parents if they love him, which puzzles them greatly. The word love is too imprecise, they tell him. They take pride in his achievements, and they enjoy who he is as a person, but “love” as a word is meaningless. This exchange sets the stage for Jonas’s decision to run away.

  1. Create strong characters whose strength is not physical

giver4

Jonas is not an action hero. He has morals, courage, intelligence, and determination, but his success stems from his decisions to do what is right rather than from his physical or mental abilities. He hates war and violence; instead, he values love, family, music, beauty, and life – so much that he would risk leaving everything he has known and everyone he cares about for the chance to give these treasures back to a world that has forgotten them. He is tender with baby Gabriel, and risks everything, including his own future, to save the child from being euthanized. He survives in the wilderness because of memories that are not his own and borrowed courage, not from any physical training or special talents in survival that he has. And yet, Jonas is uniquely able to press on because of his moral vision. He believes in what he is doing, the rightness of it, and the need to save lives – both Gabriel’s, and those of everyone in his community who have never had the chance to truly live.

 

While The Giver is not an action adventure story, and thus did not translate as well to the silver screen as did later-written-but-previously-filmed novels, it is a well-crafted novel based on a well-crafted world. I have previously discussed the sociological problems with Divergent; the world of The Giver is similar in some ways, yet (albeit in a simpler form) it holds together more coherently. It is an exploration of a completely different world that is still similar enough to our own to give us pause. While The Hunger Games and Divergent show us the power of hope and courage as a single individual leads a struggle for freedom in an oppressive society, The Giver makes us think about the dangers of valuing safety and peace above all else, the value and danger of free will, knowledge, and diversity, and the things that make life truly worth living.

Savvy Saturday – On Beta-Reading

magnifyingglassI was delighted last week to have an opportunity to be a beta reader for a fairly successful author of middle-grade adventure books. In my opinion, this is one of the best parts of being a novelist – being asked to enter into other people’s worlds, make comments, identify things that can be done better, ask questions about their plot and world-building and characters (and hopefully get answers), and have those suggestions be listened to and used to make the story better.

Being a beta reader is an exchange: an author lets you into their world before it’s quite polished, before it’s set in stone and unchangeable, before Readers – that great nameless crowd of critics – is allowed to see what the author’s mind has created. As a beta reader, you are one of a few lucky ones chosen to be the first to read a new story, and more than that, one of the very few given permission to meddle with the words on the page. You are given permission to make suggestions for wording changes, character changes, even large future changes in plot development – with the guarantee that an author will actually listen to what you suggest. Wow.

In exchange for this honor, of course, a beta reader has some responsibilities. The beta reader is supposed to engage with the text. To note errors or clunky wording or situations that don’t make sense. To raise questions that the author may not have thought about – because other readers will, and it’s better for an author to know now (and prepare or fix things) than to find out later in negative Amazon reviews.

At least, this has always been my understanding. Until, that is, I received a glowing and surprised email from the author of said middle-grade adventure book in response to my comments. “I certainly didn’t mean for you to invest this much time and thought into the story,” it said. “I didn’t expect it, but I’m grateful.”

I was just as shocked as she was. It’s not like I wrote a novel in response to her novel. I just followed the steps for being a Good Beta Reader. (I think I learned these in college…if not, they should be taught there!)

 

  1. Specific notes. As you read, identify places where you stumble over wording choices. If you’re working in a Microsoft Word document, leave a comment. If not, use a “notes” document. Note the page/sentence, and state why it was confusing or suggest an alternate wording.
  2. Similarly, mark/note all typos that you find. These slip by even the best authors.
  3. If something seems odd, out of character, or brings you up sharply, note that too. Basically, you want to flag anything for the author that kept you from “living” the story as it’s being told.
  4. Write comments as you progress, noting things you like and things you would improve.
  5. General notes. After you’ve finished the story, think about a few good things overall from the book, and a question or two that lingers in your mind after you’ve finished. Authors want to know how their books impact readers – tell them! If you have concerns or questions about where the book/series is going, you should also include these.
  6. If you have more general notes on writing style, plot, character development, etc. after reading the book, include these as well.

Writing these notes doesn’t take very long if you’re making them as you go through the novel. The end result isn’t horribly lengthy either. I ended up making about a page and a half of general notes, questions, and fangirling about the book. (As a side note, this last term, if you’re unfamiliar, consists of putting on paper the things I really liked about the work and that I thought the author did a good job with – whether it’s good descriptions, excellent true-to-life characters, deep relationship portrayal, exciting action, or all of the above. I like doing this when I can in good faith. As an author, I know how powerful specific compliments can be. And as a reader, I like being able to acknowledge authors for the things they really are talented at!). In addition, I also noted about 15 instances (in an entire full-length novel, so pretty good!) in which I suggested that the author change wording, either because of typos or confusing structure.

It was fun for me, and part of the job of being a responsible beta reader.

So why was this author so surprised?

Whatever answer I give isn’t going to make writers as a whole look good. Do writers not know how to critique others’ work? They must, because as writers, they have to rewrite their own work – and noting mistakes and places of confusion in someone else’s is far easier. Do writers not want to take the time to critique others’ work? If so, it’s an abuse of the system: one should not agree to be a beta reader unless one is willing to give the author something in exchange for letting you read the book before everyone else. Are the criteria for being a good beta reader something other than what I was taught? This is, I think, closest to the truth – and if so, then the truth is a sad one.

If this is the truth, then I have not had a normal experience in my writing situation; I have had an absurdly blessed one. In college, I found two separate small groups of fantastic writer-friends who would give me significant, thoughtful beta-reading feedback on my works in progress, and I would do the same for theirs. I learned how to beta-read and critique along with them, and now, years after college, we’ve continued doing it for each other.

Just this past week, one of these friends pointed out that I should entirely remove one of the secondary characters from a short story I had written – he didn’t do anything to move the story forward, he wasn’t a strong character, and his removal would increase the story’s tension by a large amount. I would never have considered doing that on my own, but she was right. I revised the story, and it is significantly improved.

As an author, I treasure my beta-readers, and I take the beta-reading process seriously. Let me urge you to do the same. You don’t have to have a degree in English or even think that you have “the right answers” when you make comments on a story. Authors value your thoughts – because you’re a lover of words who hasn’t seen their story before. That fact alone makes your opinions uniquely valuable. Will you share those opinions with authors, while they still have a chance to take your insights into consideration? I hope you will.

Final question for authors: what has been your experience with beta-readers? Would you be surprised to receive feedback from a beta-reader that follows the steps listed above? Would you be frustrated if you DIDN’T receive feedback from a beta-reader that addressed all these points?

Final question for readers: How much feedback do you think is reasonable or normal for beta-readers to give to authors? Why?

 

 

Savvy Saturday – Inspiration Strikes! (Part 2)

Last week, I posted a rough beginning for a story idea that was inspired by this photograph:

castle

Today’s Savvy Saturday gives you a look into how I go about worldbuilding. All of the following snippets that will be posted were written in a single day of mad creativity, in the order that you see. Anything that is in brackets [like this] was added later for greater ease of reading. Where you see the tag idea: it shows where, as I was thinking, I came up with something specific that I thought could play a potentially important role in a story.

 

By the end of what is posted here, I was ready to begin thinking about the plot of a story that could happen in this world. This isn’t all the world-building I’ll do, of course – as the snippet from last week shows, there’s a large amount of detailed work that has to be done when you actually start writing scenes. But this was enough to give me an idea of the kind of stories that could be told in this world, some of the basic problems that characters might face, and some of the cultural realities that would define whatever story I happened to want to tell.

The first question I ask whenever I start creating a new culture is,what does the world look like? What is unique about this world that will lead to very specific problems and cultural features? In this case, I ignored the actual architecture of the castle in the picture above, and focused on the idea of multiple peaks where people live, above a sea of clouds…

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Setting: The Cloud Sea [Unqapa] is a magical mist cast by a sorcerer upon the land in times long past. It is thick and heavy, halfway between vapor and liquid. If breathed for more than a few minutes, it causes visions, madness, and ultimately death. For a thousand years, the only safe places for humankind have been the high steppes and mountaintops above the cloud layer (Skyland?).

How does this setting impact society?

Travel: Either through flight or through magic. Travel will therefore be very difficult and expensive, leading to small, insular societies. Travelers will be celebrities.

What kind of travel? Two kinds: ride on winged animal [or] sail on ship held up with magic. Ships are slower but larger, used for trade. Idea: levitation spells wear off over time because of the magical corrosive nature of the mist. If a mage travels on your ship he/she can keep it up. If not, you have to have it renewed at each port you arrive at. Means that if you’re becalmed without a mage, you’re dead. (Can’t row through the mist.)

 

Daily life: Each tiny city-state will have to depend mostly on what it can grow and raise for itself. If disease hits, it will have a devastating impact on the society, since people live relatively close together and can’t get away. Winter is long and summer cool and short, driving a need for heavy clothes and careful tending of plants during the growing season. Also, livestock will need to be carefully watched and kept in enclosures.

If they go into the mist, what would happen? Wildness, lose their fear of man, become dangerous. Humans will therefore need to be on the lookout for animals coming out of the mist – they’ll be an ever-present danger. Idea: animals born in the mist are stronger, faster, smarter than animals born in the Clearlands. Winged animals that are mist-born prey on anything in the sky, including ships and riders of their smaller, tamer cousins.

 

Politics: Four main city-states, each in distant view of the other three, are allied to (but often dispute with) each other. As a group, they’re called Four Peaks [Chuska-Tunqu]. They are each governed by their own royal family. They have similar goods – timber, goats, vegetables (research: carrots, lettuce, potatoes, onions, garlic, strawberries, blueberries all grow in high altitudes). None has a standing army, since everyone has to farm and tend herds to survive. Each is, at its core, self-sustaining, but given their small size and relative proximity to each other they have also developed unique offerings.

Kingdom 1 [Qayumchi]: Luxury food/plants and Riders. This kingdom’s terrain has more areas of flat land that get good sunlight, so its crops grow better than those in the other three kingdoms. It grows some crops that will not grow elsewhere in Four Peaks. One of these is the special kind of berry that attracts the winged creatures [kiruqi] used by riders. Given its easy supply of these berries, it is also the kingdom that first began taming and training the [kiruqi] that riders use to carry messages among kingdoms. It is the most respected of the four kingdoms.

Kingdom 2 [Jakupacha]: Ship-builders and mages. Hundreds of years ago, this kingdom’s scholars and mages developed a strain of cedar that would be resistant to the mist’s corrosive capabilities and retain levitation spells for longer than other types of wood. While it grows enough food for its people to survive (barely), it thrives on trade. It supplies every good ship in Four Peaks, and most of its captains. It also provides and trains the mages who keep the ships sailing on the mist. It is very secretive about its knowledge to ensure that no one else can build ships or train mages; it likes having a near monopoly on trade. It is the wealthiest of the kingdoms, but hated by the other three.

Kingdom 3 [Tukanchiqu]: Architects, engineers, stone/metal-workers. This kingdom’s peak is craggy and treacherous, forcing its people to learn how to adapt and create clever constructions incorporating the landscape into their buildings. This particular mountain also has deposits of gemstones, gold, and high quality iron, which they forge into good steel. Much of their society (workshops, etc.) is actually inside their mountain. Every available space outside is used for growing what they can, since there is so little usable ground. This kingdom was worst off until trade was established because of its inability to grow enough food for a large population. Even now, the people are used to food rationing and strict monarchial control over resources because necessary goods are so limited. Most people are still poor, but now that there is trade resulting in enough food for some people to not have to farm, the population of skilled craftsmen has grown. (Everyone, however, grows up learning the basics of engineering and metal-crafting, because they have to in order to keep their houses in repair.) Craftsmen are prized by the kingdom – their work brings in goods from outside to let the civilization grow. Some of these tradesmen go to other city-states to live and work there, but they view it as their duty to send much of their income home to support their people, whose hard work and sacrifice has made it possible for them to prosper. Often, a family will sponsor one of their children to receive special training then leave the kingdom, with the promise that it will be an investment to better the entire family.

Kingdom 4 [Kanchadar]: Fighters. Originally, this mountain only grew grass, trees, and some fruits and vegetables; the first dwellers focused on caring for their goats, which were their main source of food and clothing. The presence of this many animals, however, attracted predators. The denizens of this kingdom learned to work together and kill the beasts that attacked them and their herds regularly. They also learned that these mist-dwelling beasts are useful for meat and tools. They learned to fight in the mist, so as to better be able to rescue their herds or not have to give up on their wounded prey if it retreats into the mist. They build up tolerance to it from the time they’re young, and also learn to hold their breath for long periods of time. The best warriors among them can be in the mist for an hour with no permanent effects. When trade began with other kingdoms, this kingdom’s people quickly became known as fearless (and half-mad) warriors perfect for border patrol and other security jobs. These men and women are the shortest-lived of any of the kingdoms, as they would rather die in battle than live on beyond their ability to be useful to their family.

 

Beyond Chuska-Tunqu are two larger kingdoms, both ancient. One is inhabited by mages, and the other is populated by tribes of warring peoples who have dreams of expansion and tend toward piracy of the mages’ kingdom (easier to steal than to create).

In the lowlands under the mist is all the treasure, resources, and history that have been buried for a thousand years. Including several very powerful artifacts given by ancient mages to kings of old as tokens of favor or payment for resources or bribes to do their bidding.

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With this setting above now established, I can now come up with a thousand different story ideas. I could set a story in any of the four kingdoms, or (as shown last week) on a ship sailing between them. I could tell a story about a farmer from Qayumchi who has worked all his life to develop a new more powerful variant of berries to aid in training the kiruqi, only to have his work get stolen by a powerful merchant family. I could then tell of his quest for revenge, recompense, and recognition by the Riders. Alternatively, I could tell about a girl from Kanchadar whose brothers were killed in the mist by a particularly nasty beast, and who has made it her mission to seek it out and kill it, whatever the consequences to her and the village she is supposed to be protecting. I could explore the underground lives of the Tukanchiqu – one who gets cut off from his village by a rockslide and must get back or starve to death, or an engineer who must use his wits to convince a visiting Jakupachan ship that his goods are valuable enough to exchange for food for his village for the winter.

Right now, however, I’m not going to. Instead, I’m going to tell the story of Chaska, a girl from Qayumchi whose dreams of adventure turn to nightmarish reality when she becomes the first person to fall through the Unqapa mist to the land below – and survive.

 

What else would you expect to see in a new world like this? What other directions in worldbuilding might the inspirational picture have taken you? Brainstorm a few ideas, and post one in the comments below!